{"id":108612,"date":"2023-01-17T13:12:12","date_gmt":"2023-01-17T10:12:12","guid":{"rendered":"https:\/\/academyclub.co\/urun\/game-programming-training-with-unity-3d\/"},"modified":"2026-01-19T12:37:07","modified_gmt":"2026-01-19T09:37:07","slug":"game-programming-training-with-unity-3d","status":"publish","type":"product","link":"https:\/\/academyclub.co\/en\/urun\/game-programming-training-with-unity-3d\/","title":{"rendered":"Game Programming Training with Unity 3D"},"content":{"rendered":"[vc_row type=&#8221;full_width_content&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;default&#8221; scene_position=&#8221;center&#8221; text_color=&#8221;dark&#8221; text_align=&#8221;center&#8221; overlay_strength=&#8221;0.3&#8243; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_position=&#8221;all&#8221; background_color_opacity=&#8221;1&#8243; 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top_padding=&#8221;3%&#8221; overlay_strength=&#8221;0.3&#8243; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;padding-2-percent&#8221; column_padding_position=&#8221;left-right&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_link_target=&#8221;_self&#8221; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; width=&#8221;1\/1&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; overlay_strength=&#8221;0.3&#8243; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][vc_custom_heading text=&#8221;Game Programming Training with Unity 3D&#8221; font_container=&#8221;tag:h2|font_size:32px|text_align:center|color:%23000000|line_height:32px&#8221; use_theme_fonts=&#8221;yes&#8221;][divider line_type=&#8221;No Line&#8221; custom_height=&#8221;32&#8243;][nectar_btn size=&#8221;large&#8221; button_style=&#8221;regular&#8221; button_color_2=&#8221;Accent-Color&#8221; icon_family=&#8221;none&#8221; url=&#8221;https:\/\/academyclub.co\/en\/contact\/&#8221; text=&#8221;Get Information&#8221; margin_right=&#8221;10px&#8221; margin_left=&#8221;10px&#8221;][\/vc_column][\/vc_row][vc_row type=&#8221;full_width_background&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;default&#8221; scene_position=&#8221;center&#8221; text_color=&#8221;dark&#8221; text_align=&#8221;left&#8221; top_padding=&#8221;2%&#8221; bottom_padding=&#8221;4%&#8221; id=&#8221;footage&#8221; row_name=&#8221;Action Footage&#8221; overlay_strength=&#8221;0.3&#8243; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_position=&#8221;all&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_link_target=&#8221;_self&#8221; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; width=&#8221;1\/1&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; overlay_strength=&#8221;0.3&#8243; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][vc_column_text]\n<p style=\"text-align: center;\">Games that can be developed with Unity 3D include games of different genres such as FPS (First Person Shooter), RPG (Role Playing Game), platform games and racing games.<\/p>\n<p style=\"text-align: center;\">With Unity, any type of game can be developed, from a simple 2D game to a high-graphics 3D game.<\/p>\n<p style=\"text-align: center;\">You can publish the games you develop on many platforms such as mobile and PC, and of course you can earn money from these games. Some popular games developed with Unity include Monument Valley 2.<\/p>\n<p style=\"text-align: center;\">To develop games with Unity 3D, it is enough to know the C# programming language. C# is easy to learn and is the language used in the Unity engine. However, it is important to learn basic programming concepts to better understand the features of Unity and the C# language.<\/p>\n<p style=\"text-align: center;\">One of Unity&#8217;s most popular libraries is the Unity Library for the C# programming language. This library makes it easy to develop 2D and 3D games with Unity and learn the basic structures and principles of the C# language. It also makes it possible to share games developed with Unity from the Internet and the Android Market. With this library, you can increase your command of the C# programming language and become able to make your own 2D and 3D games with Unity.<\/p>\n<p style=\"text-align: center;\">Game Programming with Unity 3D provides a program that allows you to start from scratch and get ready to publish your game on app stores.<\/p>\n<p style=\"text-align: center;\">The course starts with mastering the 3D Unity space, then moves on to developing environment designs and the programming side.<\/p>\n<p style=\"text-align: center;\">At the end of the training, you will have a basic knowledge of C# language and you will be able to develop your own 2D and 3D games and present these games to the game market.<\/p>\n[\/vc_column_text][\/vc_column][\/vc_row][vc_row type=&#8221;in_container&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;default&#8221; scene_position=&#8221;center&#8221; text_color=&#8221;dark&#8221; text_align=&#8221;left&#8221; top_padding=&#8221;3%&#8221; overlay_strength=&#8221;0.3&#8243; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_position=&#8221;all&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_link_target=&#8221;_self&#8221; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; width=&#8221;1\/1&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; overlay_strength=&#8221;0.3&#8243; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][toggles style=&#8221;minimal&#8221;][toggle color=&#8221;Extra-Color-2&#8243; title=&#8221;About Training&#8221;][vc_column_text]<strong>Introduction<\/strong><\/p>\n<p>Unity Hub and Visual Studio Download<\/p>\n<p>Unity Hub Introduction<\/p>\n<p>Creating a Project with Unity Hub<\/p>\n<p>Introduction to Unity Interface<\/p>\n<p>Customize the Unity Interface<\/p>\n<p>Navigation in 3D Unity Space<\/p>\n<p>Introduction to Components<\/p>\n<p>Prefab Concept<\/p>\n<p>Material Shader and Texture Concepts<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Experiments with Primitive Objects<\/strong><\/p>\n<p>First C# Programming Example<\/p>\n<p>Unity 3D features<\/p>\n<p>Introduction to 3D Lighting<\/p>\n<p>Factors Affecting Light on Stage<\/p>\n<p>Directional Light<\/p>\n<p>Point Light<\/p>\n<p>Spotlight<\/p>\n<p>Arealight<\/p>\n<p>Reflection Probe and Light Probes<\/p>\n<p>Universal Render Pipeline<\/p>\n<p>Package Manager<\/p>\n<p>Texture Maps<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Terrain Tool<\/strong><\/p>\n<p>Terrain Tool Box<\/p>\n<p>Terrain Part 1-2-3-4<\/p>\n<p>Packages we will use in the sequel<\/p>\n<p>We Add Additional Packages to the Project<\/p>\n<p>Vegetation and Other Elements<\/p>\n<p>Wind Fields and Sky Cube Maps<\/p>\n<p>Adding Elements to Complement the Scene<\/p>\n<p>Adding Fog<\/p>\n<p>Introduction to Final Refinishing Post Process<\/p>\n<p>&nbsp;<\/p>\n<p><strong>ProGrid and ProBuilder<\/strong><\/p>\n<p>ProGrid and ProBuilder Tools<\/p>\n<p>About ProGrid Tool<\/p>\n<p>About ProBuilder Tool<\/p>\n<p>New Polygon Shapes with ProBuilder Tool<\/p>\n<p>Fast Level Design with ProBuilder Tool<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Closed Area<\/strong><\/p>\n<p>Introduction to Indoor Environmental Design<\/p>\n<p>Downloading the Content to be Used<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Interior Space<\/strong><\/p>\n<p>Interior Level Design<\/p>\n<p>Final Retouching Post Process<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Shader Graph<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Particulate System<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>VFX<\/strong><\/p>\n<p>VFX Graph<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Programming<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Variables<\/strong><\/p>\n<p>Primitive Data Types<\/p>\n<p>Mathematical Operators<\/p>\n<p>Array Variables<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Control Structures<\/strong><\/p>\n<p>If-else Control Structures<\/p>\n<p>Control Structures<\/p>\n<p>Single Line Control Structure Single If Line<\/p>\n<p>Switch Case Control Structure<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Cycles<\/strong><\/p>\n<p>While Loop<\/p>\n<p>While Loop<\/p>\n<p>For Loop<\/p>\n<p>Array Example with For Loop<\/p>\n<p>Foreach Loop<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Methods<\/strong><\/p>\n<p>Parameterized Methods That Do Not Return Data<\/p>\n<p>Method Overloading Method Overloading<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Classes<\/strong><\/p>\n<p>Constructive Methods in Classrooms<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Objective Programming<\/strong><\/p>\n<p>Encapsulation Encapsulaation<\/p>\n<p>Inheritance Inharitance<\/p>\n<p>Abstraction Abstraction<\/p>\n<p>Polymorphism Polymorphism<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Unity 3D<\/strong><\/p>\n<p>Interface Structures<\/p>\n<p>List Usage List<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Method Types<\/strong><\/p>\n<p>Awake and Update Method Types<\/p>\n<p>OnEnable OnDisable Methods<\/p>\n<p>OnTrigger and OnCollision Methods<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Class Types<\/strong><\/p>\n<p>Math Class Mathf<\/p>\n<p>About MonoBehavior Classroom<\/p>\n<p>Transform and Vector Classes<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Unity 3D features<\/strong><\/p>\n<p>Instantiate Function and Random Range<\/p>\n<p>Creating a Coroutine<\/p>\n<p>Input Input Class<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Platform Game<\/strong><\/p>\n<p>Introduction to Platform Gaming<\/p>\n<p>Layer and Tag Concepts<\/p>\n<p>Motion Functions with Physics Engine<\/p>\n<p>Camera Programming<\/p>\n<p>Synchronizing Performance between Players with Deltatime<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Input Manager<\/strong><\/p>\n<p>Input Manager Input Manager<\/p>\n<p>Acting with the Input Manager<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Level Design with Obstacles<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Game Part 1<\/strong><\/p>\n<p>Tag Usage with OnCollision Method<\/p>\n<p>Game Manager Game Manager<\/p>\n<p>Creating a Starting Method with Routines<\/p>\n<p>Routines and Initial Programming<\/p>\n<p>Object Creation and Rotation Programming for Score<\/p>\n<p>UI Interface<\/p>\n<p>Score Programming<\/p>\n<p>In-Game Menus<\/p>\n<p>Animation and Animator Departments<\/p>\n<p>In-Game Panel Animation<\/p>\n<p>Level Rankings and Index Numbers Build Settings<\/p>\n<p>End of Level Programming<\/p>\n<p>Alternative Method of Losing and Starting the Game<\/p>\n<p>Show End of Section Total Score on the Interface<\/p>\n<p>Edits to Level Visual Design<\/p>\n<p>Final Retouching Post Process<\/p>\n<p>Main Menu Design<\/p>\n<p>Main Menu Programming<\/p>\n<p>In-Game Menu Access and Programming<\/p>\n<p>Finalizing Menus and Adding In-Game Music<\/p>\n<p>In-Game Use of Sound Effects<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Game Part 2<\/strong><\/p>\n<p>Video Viewpoint and Camera Settings<\/p>\n<p>Level Design<\/p>\n<p>Player Controller<\/p>\n<p>Player Controller<\/p>\n<p>Ground Detection with RayCast<\/p>\n<p>Game Losing Mechanics<\/p>\n<p>Losing Interface<\/p>\n<p>Loss Interface Programming<\/p>\n<p>Button Methods and Game Manager Connections<\/p>\n<p>Random Point System<\/p>\n<p>Adjustments to the scoring system<\/p>\n<p>In-Game Scoring Interface<\/p>\n<p>Level Up<\/p>\n<p>End of Level Score and Interface Tweaks<\/p>\n<p>Object Effect<\/p>\n<p>Effect<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Game Part 3<\/strong><\/p>\n<p>Character Controller Component<\/p>\n<p>Providing Mouse Movement on X axis<\/p>\n<p>Restricted Movement of Mouse on Y Axis<\/p>\n<p>Character Movement Mechanics<\/p>\n<p>Creating Gravity<\/p>\n<p>Ground Detection Mechanics<\/p>\n<p>Gravity Compensation<\/p>\n<p>Jump Mechanics<\/p>\n<p>Player Controller Editing<\/p>\n<p>Character Health and Damage Recovery Mechanics<\/p>\n<p>Enemy Mechanics Initiation<\/p>\n<p>Adjustment of Weapon Coordinates<\/p>\n<p>Detection with Raycast<\/p>\n<p>Damage Control with Raycast<\/p>\n<p>Cursor Creation<\/p>\n<p>Visual Effects<\/p>\n<p>Details about Level Design<\/p>\n<p>Level Design<\/p>\n<p>Models and Animations with Miximo<\/p>\n<p>Model Settings<\/p>\n<p>Navmesh Agent<\/p>\n<p>Enemy Artificial Intelligence<\/p>\n<p>Enemy Attack Mechanics<\/p>\n<p>Enemy Animations<\/p>\n<p>Animation Programming<\/p>\n<p>Recent Adjustments to Player Damage Taking Mechanics<\/p>\n<p>Player Can Graphic<\/p>\n<p>Player Can Graph Programming<\/p>\n<p>Score System Interface<\/p>\n<p>Game Manager Programming<\/p>\n<p>In-Game Menus<\/p>\n<p>In-Game Menus and Game Manager Link<\/p>\n<p>New Level Transition Mechanics<\/p>\n<p>Win Menu Programming<\/p>\n<p>Enemy Extinction Effect<\/p>\n<p>Enemy Energy Source Shader Effect<\/p>\n<p>Energy Source and Game Completion Object<\/p>\n<p>Control Enemy Projectile Effect<\/p>\n<p>Finishing and Lighting<\/p>\n<p>Lighting Details with Reflection Probe<\/p>\n<p>SSAO and Other Refinements<\/p>\n<p>Damage Taking Effect<\/p>\n<p>200b Recent Changes Related to Raycast<\/p>\n<p>Sound Effects<\/p>\n<p>Main Menu<\/p>\n<p>Game Test[\/vc_column_text][\/toggle][toggle color=&#8221;Extra-Color-2&#8243; title=&#8221;Who Should Receive the Training?&#8221;][vc_column_text]\n<ul>\n<li>Those who want to have programming skills<\/li>\n<li>Those who want to master the game development process<\/li>\n<li>People working in game development companies<\/li>\n<li>Those who want to develop games with the Unity game engine,<\/li>\n<li>Those who want to learn 3D level designs,<\/li>\n<li>Those who want to work in related departments of companies<\/li>\n<\/ul>\n[\/vc_column_text][\/toggle][\/toggles][vc_column_text]\n[\/vc_column_text][\/vc_column][\/vc_row][vc_row type=&#8221;in_container&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;default&#8221; scene_position=&#8221;center&#8221; text_color=&#8221;dark&#8221; text_align=&#8221;left&#8221; id=&#8221;bilgi&#8221; overlay_strength=&#8221;0.3&#8243; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;no-extra-padding&#8221; column_padding_position=&#8221;all&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_link_target=&#8221;_self&#8221; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; width=&#8221;1\/1&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; overlay_strength=&#8221;0.3&#8243; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][divider line_type=&#8221;No Line&#8221; custom_height=&#8221;20&#8243;][\/vc_column][\/vc_row][vc_row type=&#8221;in_container&#8221; full_screen_row_position=&#8221;middle&#8221; column_margin=&#8221;default&#8221; bg_color=&#8221;#26bd7e&#8221; scene_position=&#8221;center&#8221; text_color=&#8221;light&#8221; text_align=&#8221;left&#8221; id=&#8221;bilgi&#8221; overlay_strength=&#8221;0.3&#8243; shape_divider_position=&#8221;bottom&#8221; bg_image_animation=&#8221;none&#8221; shape_type=&#8221;&#8221;][vc_column column_padding=&#8221;padding-1-percent&#8221; column_padding_position=&#8221;all&#8221; background_color_opacity=&#8221;1&#8243; background_hover_color_opacity=&#8221;1&#8243; column_link_target=&#8221;_self&#8221; column_shadow=&#8221;none&#8221; column_border_radius=&#8221;none&#8221; width=&#8221;1\/1&#8243; tablet_width_inherit=&#8221;default&#8221; tablet_text_alignment=&#8221;default&#8221; phone_text_alignment=&#8221;default&#8221; overlay_strength=&#8221;0.3&#8243; column_border_width=&#8221;none&#8221; column_border_style=&#8221;solid&#8221; bg_image_animation=&#8221;none&#8221;][vc_custom_heading text=&#8221;Plan this training for your business!&#8221; font_container=&#8221;tag:h3|font_size:26px|text_align:left|line_height:26px&#8221; use_theme_fonts=&#8221;yes&#8221;][vc_column_text]This training can be planned in different durations and content specific to your organization. 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