Online Game Programming Tutorial with Unity 3D
You want to develop games and you have great ideas but you don’t know how to start and develop them?
Google, Kolektif Academy and Pera Games have joined forces and created an ideal training program for you!
You will learn how to use Unity, how to design games and all the necessary technical details with 8 weeks of completely free training with expert trainers in their fields; You will be able to turn your dreams into reality under the coaching of Mevlüt Dinç, one of the founders of the game industry in Turkey!
Participants who successfully complete their games at the end of the training will have the chance to be funded by Pera Games to make their games reach millions!
|Day1||Game development environment: Unity 3D Brief Introduction, Game element behavior development environment: Visual Studio Introduction, Introduction to C#|
|How to program the behavior of the elements in the game: C#: Variables, operators,|
|Continuing with behavioral programming: C#: Arrays and similar structures|
|Day2||Continuing with Behavior programming: C#: Functions and function scopes, Static variables, Global variables, Local Variables|
|Continuing behavior programming: C#: Decision mechanisms (if-else-else if), switch case|
|Continue with Behavior programming: C# Loops (for, while, do while, for each)|
|Day3||We are starting our game: Unity 3D Introduction, Stage Environment|
|Adding ready-made graphics and elements to our game: Asset Usage, Adding Assets to the project|
|Movements of game elements: Sprite usage, Sprite allocation operations|
|Day4||Setting the physical properties of game elements: What is GameObject, how to use it, Position, Rotation, Scale, how to use it|
|Let’s record our game scene: Scene Record|
|Scenes for two-dimensional and three-dimensional games: Working with 2D Scenes, similarities and differences between 2D-3D Scenes|
|Day5||Scene menu and Scene edits|
|Let’s design our game in layers: The concept of Layer, Stage Layout using Layers|
|What is prefab and how to use it|
|Day6||What is Component and how to use it|
|How to use the camera|
|Introduction to game physics: What is RigidBody2D and how to use it in Game Physics|
|Day7||How game elements collide: What is Collider2D, how to use Collider2D|
|Timing of game elements: What is Start, Update, Fixed Update, Late Update, and with what timing are they used in the game|
|Scripts for Characters|
|Day8||Input, Axis, Motion|
|Let’s manage time: The concept of speed, DeltaTime|
|Motion animations for game elements: Creating animations for characters|
|Day9||Creating child objects|
|Canvas and Panels|
|Day10||Adding Sounds to the Game|
|TileMap and Grid|
|Realization of the above work with 3D and additional new features|
|Day11-12||Game Jam Vol1|
|Day13||Game Design and Hyper-Casual:
– Game design, story and character development, fundamentals for an immersive gaming experience
– Hyper-Casual and Casual Games: Main Mechanics, UI and Dramatic Structure
– Case Study: Analysis of a successful hyper-casual game
|Day14||Art Direction in Plays
– What is Art direction in the game?
– Basic design principles and their application to games
– The impact of correct visual and auditory transfer in games
|Day15||Game Session with Mevlüt Dinç
– The early years of the world gaming industry
– Gaming industry in Turkey
– Differences and, more importantly, common elements between the first games made and the games made later and today
– What is UA? Why is it Important?
– Basic Tools
– Tips & Tricks
|Day17-18||Game Jam Vol2|
For those who say that I will write games and become an entrepreneur, who say that writing games is my biggest dream, who say that I have a game idea and I wish I could bring it to life, this program is for you!